Loyalty
How fellow pet Loyalty works — feeding to fill the 0–60,000 bar, the stat bonuses it adds, and the skill upgrades at 30k and 60k.
Loyalty is a per-pet meter that runs from 0 to 60,000 (100%). It is shown under Age on the pet detail panel. Raising it boosts the pet's stat growth and unlocks skill upgrades at the 50% and 100% marks.
Raising Loyalty
You raise Loyalty by feeding pets in the pet's Feed tab. The fodder is pets hatched from the four fellow eggs (Emerald Fiend, Artic Spirit, Infernal Beast, Ice King).
- Each pet you feed adds +2,000 Loyalty — the percentage readout rises 3.3–3.4% per feed.
- 60,000 ÷ 2,000 = 30 feeds to go from 0 to 100%.
Where to see it: Open a pet — the Loyalty value sits right under Age, and ticks up by 2,000 every time you feed a pet.
Stat Bonus from Loyalty
Loyalty feeds directly into the pet's growth-rate stats (STR, VIT, ATT DMG, ATT DEF). The bonus turns on at 26.7% and grows as the meter fills:
| Loyalty reached | Added to stat growth |
|---|---|
| 26.7% | +0.1 flat to every stat (first threshold) |
| 50.4% (26.7% + 23.7%) | +0.1 on the min roll … up to +0.4 on the max roll |
| 100% (60,000) | +0.1 on the min roll … up to +1.1 on the max roll |
Note: These Loyalty bonuses are already included in the Max column on Stat Growth. A pet with no Loyalty reads lower than those numbers.
Skill Upgrades from Loyalty
Reaching the halfway and full marks upgrades the pet's skills (which skill depends on the pet's trait / Burst):
| Loyalty reached | Skill bonus |
|---|---|
| 30,000 (50%) | +1 skill level |
| 60,000 (100%) | +2 skill levels |
